Research Article

Adding Virtual Objects to Realtime Images; A Case Study in Augmented Reality

Volume: 3 Number: 3 December 30, 2020
EN

Adding Virtual Objects to Realtime Images; A Case Study in Augmented Reality

Abstract

Augmented reality applications related with faces such as make-up, hair design, wearing glasses are mostly prepared for entertainment purposes. Facilitating the preparation of augmented reality applications and more accurate analysis of real-world data in applications will enable these applications to be used more widely in different sectors such as R&D, education and marketing. In generally, the steps in image-based augmented reality applications can be listed as follows; detection of the targeted object, finding two reference points for each targeted object in 2D images, determining the boundaries of virtual object in its image and inserting the virtual object in real time. In this study, the problems that may be encountered in preparations of these augmented reality applications expected to be used more in the future are examined through a case study. Firstly, haar cascade classifiers, used to find different face areas, are compared and as a result of the comparison, it is decided to use eye haar cascade. Afterwards, rule-based approaches have been used to eliminate the wrong ones among the found eyes and to match the eyes of the same face. Then the position, size and angle of the virtual object to be added are calculated and it is added to the face using affine transformations. The problems encountered in augmented reality and algorithms used for problem solving are explained through the virtual hat application, but these simply prepared algorithms, can be used for different objects such as hair and glasses by changing the target points.

Keywords

References

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Details

Primary Language

English

Subjects

Artificial Intelligence , Software Engineering (Other)

Journal Section

Research Article

Publication Date

December 30, 2020

Submission Date

May 1, 2020

Acceptance Date

October 7, 2020

Published in Issue

Year 2020 Volume: 3 Number: 3

APA
Ediz, Ç. (2020). Adding Virtual Objects to Realtime Images; A Case Study in Augmented Reality. Sakarya University Journal of Computer and Information Sciences, 3(3), 188-200. https://doi.org/10.35377/saucis.03.03.730505
AMA
1.Ediz Ç. Adding Virtual Objects to Realtime Images; A Case Study in Augmented Reality. SAUCIS. 2020;3(3):188-200. doi:10.35377/saucis.03.03.730505
Chicago
Ediz, Çağla. 2020. “Adding Virtual Objects to Realtime Images; A Case Study in Augmented Reality”. Sakarya University Journal of Computer and Information Sciences 3 (3): 188-200. https://doi.org/10.35377/saucis.03.03.730505.
EndNote
Ediz Ç (December 1, 2020) Adding Virtual Objects to Realtime Images; A Case Study in Augmented Reality. Sakarya University Journal of Computer and Information Sciences 3 3 188–200.
IEEE
[1]Ç. Ediz, “Adding Virtual Objects to Realtime Images; A Case Study in Augmented Reality”, SAUCIS, vol. 3, no. 3, pp. 188–200, Dec. 2020, doi: 10.35377/saucis.03.03.730505.
ISNAD
Ediz, Çağla. “Adding Virtual Objects to Realtime Images; A Case Study in Augmented Reality”. Sakarya University Journal of Computer and Information Sciences 3/3 (December 1, 2020): 188-200. https://doi.org/10.35377/saucis.03.03.730505.
JAMA
1.Ediz Ç. Adding Virtual Objects to Realtime Images; A Case Study in Augmented Reality. SAUCIS. 2020;3:188–200.
MLA
Ediz, Çağla. “Adding Virtual Objects to Realtime Images; A Case Study in Augmented Reality”. Sakarya University Journal of Computer and Information Sciences, vol. 3, no. 3, Dec. 2020, pp. 188-00, doi:10.35377/saucis.03.03.730505.
Vancouver
1.Çağla Ediz. Adding Virtual Objects to Realtime Images; A Case Study in Augmented Reality. SAUCIS. 2020 Dec. 1;3(3):188-200. doi:10.35377/saucis.03.03.730505

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